Jonathan Smith
Jonathan Smith's bad temper finally got the best of him.
Contents
Stats
Jonathan Smith Wi Pe Ag Sp Po Fo Hea Ref MW Ste Hes Res Cir Multi. B4 B3 B4 B3 B6 B6 B6 B3 B12 B5 6 B1 B2 3.5
PTGS Su: B4 Li: B7 Mi: B9 Se: B10 Tr: B11 Mo: B12 Age— 25 Lifepaths— City Born, Street Thug, Street Thug, Apprentice
Skills— Brawling B5, Blacksmithing B4, Intimidation B4, Conspicuous B3, Extortion B3, Streetwise B3, Mending B1
Gear— The clothes on my back and the shoes on my feet;
Resources—
- Relation: Emily, My Daugter
- Relation: Allen Smith, My Master
- Reputation: Infamous amongst the city underside for having a mean temper, 1d
- Property: Renting a room behind the Smithy
IMS—
- Fist I B3, M B6, S B9, Pow -, Add 2, WS F, VA -, Shortest
Beliefs—
- Protect Emily at all costs!
- I must overcome my temper.
- Cross me once and I'll hurt you so bad there won't be a second time.
Instincts—
- Always start fights aggressively.
- Never pull a punch.
- Always check in on Emily.
Traits— Cruel, Street Smart, Broken In, Back-Breaking Labour, Explosive Temper, Berzerker (MB pg 320)
Sample Character Burning
1. Concept
Big, slow knee breaker with a mean temper. Went clean when his daughter was born, but his temper still got the best of him.
Answering the questions found on the main page
- Why is your character on death row?
- Jonathan let his temper get the best of him when a noble who was visiting his shop acted inappropriately toward Emily. A hammer went flying across the room and struck the noble in the chest, breaking ribs and puncturing a rib.
- Why does you character keep fighting?
- Jonathan is dedicated to his daughter and wants her to be able to live the best life possible. He will do whatever it takes to protect here and help her lead a good life.
- What would your character like to accomplish now that you have a new lease on life?
- As above, Jonathan wants to create a better life for Emily.
- What is special about your character that drew your captors attention? How did your captors discover this?
- Jonathan has incredible strength and endurance, which are enhanced by his fits of rage. With training he would make an excellent fighter.
- This was easily discovered as his temper is common knowledge among the underside of the city.
2. Lifepaths
Lifepath Time Res Stat Leads City Born 12 yrs 10 Skills: 4 pts: General
Traits: 1 pts: —
Street Thug 3 yrs 5 +1P Skills: 4 pts: Brawling, Intimidation, Streetwise
Traits: 1 pts: Cruel, Street Smart
Street Thug 3 yrs 5 +1P Skills: 4 pts: Brawling, Intimidation, Streetwise
Traits: 1 pts: Cruel, Street Smart
Apprentice 7 yrs 8 +1P Skills: 6 pts: Mending, Blacksmith, Capentry, Tanner, Porter, Cooper
Traits: 2 pts: Broken In, Back-Breaking Labor
3. Age
25
4. Stats
4a. Consult the Age Chart
Age 25 man gives 7 Mental and 16 Physical, +3 Physical from Lifepaths:
7 Mental; 19 Physical
4b. Divide
Mental: 7
- Will b4
- Perception b3
Physical: 19
- Power b6
- Agility b4
- Forte b6
- Speed b3
5. Attribute
- Health: b6
- Average of Will and Forte = (4+6)/2 = 5
- Jonathan is athletic and Active: +1
- Steel: b5
- Base 3
- Jonathan has murdered or killed with his own hands more than once: +1
- Jonathan has a Forte exponent of 6: +1
- Reflexes: b3
- Average of Perception, Agility and Speed = (3+4+3)/3 = 3.333, rounded down to 3.
- Mortal Wound: b12
- Base 6
- Plus the average of Power and Fort = (6+6)/2 = +6
- Emotional Attribute: n/a
6. Skills
6a. Total Pool
Skill Points: 14
General Points 4
6b. Opened Skills
Required
- Brawling b5
- Root is Agility, Opened at 2
- Three extra points spent
- Intimidation b4
- Root is Will, Opened at 2
- Two extra points spent
- Mending b1
- Root is Perception/Agility, Opened at 1
Other
- Blacksmithing b4
- Root is Power/Agility, Opened at 2
- Two extra points spent
- Streetwise b3
- Root is Perception, Opened at 1
- Two extra points spent
- Conspicuous b3
- Root is Will, Opened at 2
- One extra point spent
- Can only be bought with General points
- Extortion b3
- Root is Will, Opened at 2
- One extra point spent
- Can only be bought with General points
7. Traits
Total Traits from LPs: 5 Required Lifepath Traits
- Cruel
- Street Smart
- Broken In
Special Trait
- Berzerker (MB pg 320)
Other Traits
- Back-Breaking Labour
- Explosive Temper
8. Relationships, Gear, Spells
Total Resources from LPs: 28 Gear:
- Clothes (1 res)
- Shoes (1 res)
- Rent (10 res)
Relationships:
- Emily (3 res)
- Jonathan's Daughter
- 5 points for minor importance, -2 for family = 3 points
- Allen Smith (5 res)
- Jonathan's Master
- 5 points for minor importance
9. Affiliations, Reputations and Circles
Affiliations:
- n/a
Reputations:
- Infamous amongst the city underside for having a mean temper, 1d (7 res)
Circles: b2
10. Resources Ability
Resources: b1
Rent(10 res) + Reputation(7) = 17; 17 /15 = 1 (once rounded down)
11. Physical Tolerances
Superficial is Forte(6)/2+1 = 4
Light is Superficial +3 (7)
Midi is Light +2 (9)
All others are +1 from the previous.
Beliefs and Instincts
Beliefs
- Protect Emily at all costs!
- I must overcome my temper.
- Cross me once and I'll hurt you so bad there won't be a second time.
Instincts
- Always start fights aggressively.
- Never pull a punch.
- Always check in on Emily.