Unamed Dramatic Actions

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There are some times when a character needs to go above and beyond what the rules allow. When life and death are on the line you need to take Dramatic Action.

Dramatic Actions are taken by using Drama Points. They can only happen in dramatically appropriate situations and must be well described by the player. They are meant to give extra power, to use when its important, when the odds are stacked against you and you need a higher level of badassness to overcome that which stands in your way. They are also meant to make up for the longer length of extended rests, and to ensure that characters still have interesting options in the later rounds of long fights.

Drama Points

As mentioned above, Drama Points are spent to take Dramatic Action. You may have up to five Drama Points at any given time, and I'm assuming that all players will have three Drama Points for any given end-of-story encounter.

Acquiring Drama Points

There are three ways to acquire Drama Points.

  • Reaching a Milestone. Every two encounters between extended rests awards a Drama Point.
  • Making the game more interesting. Up to once per session a player may gain a Drama Point for making the game more interesting. This can be through particularly interesting roleplaying, taking an action because its what your character would do even when faced with significant consequences, or otherwise improve the gaming experience. Particularly amazing game moments may be awarded two Drama Points.
  • Doing Homework. Every now and then I'll send out "homework" between sessions. Typically these will be fairly short questions that will help grow the characters and the world.

Spending Drama Points

There are many different ways to spend Drama Points. All such expenditures cost one Drama Point. Unless otherwise noted, no action is required.

  • Introduce a Plot Element.
    Example: Conveniently having an uncle in the city watch when you get arrested.
    Combines well with Ritual Magic.
  • Creative Usage of Combat Abilities. Normally you can use combat abilities in non-standard ways without needing a Drama Point. However if you want to add extra oomph, or the usage of the power would otherwise be much more potent than normal, then a Drama Point must be spent.
    Example: Having a Fireball also set a building on fire. Using Winged Horde to start a riot.
  • Recharge a Daily Power.
  • Recharge an Encounter Power and gain an Action Point.
  • Gain an Action Point and use it out of turn.
  • Gain two Action Points.
  • Recharge two Encounter Powers.
  • Prevent all damage from an attack.
  • Gain two additional uses of Second Wind in the current encounter.
  • Augment a Daily Power, subject to DM approval.
    Example: Increased AoE, Make Party Friendly (targets enemies only), Apply an Aftereffect, Increased Crit Chance, Apply AoE
    Consider discussing possible augmentations with the DM when the power is selected.
  • Activate Magic Items, Gifts of Power, and other badass stuff acquired through your adventuring career. Creativity is Encouraged.