Difference between revisions of "Megaversal Legion(Adventure)"

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===Party Overview===
 
===Party Overview===
 
[[Group Resources(Megaversal Legion)|Group Resources]]
 
[[Group Resources(Megaversal Legion)|Group Resources]]
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==Resources==
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We have a collection of Rifts books and PDFs over at Geek Hause which you are free to browse.
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For this game in particular, it would be of use to read the section on the Megaversal Legion in South America 2.
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===Useful Links===
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*[http://rifts.kassah.net/Skill%20List/ Skill List] - An online list of the skills found in the GMG. Only contains the skill name and %, not the full description.
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*[http://spleen.mearcair.net/rifts/rifts.htm Quality in Rifts] - A number of houesrules, essays, reviews and other interesting material related to making Rifts better. One of my favourites is the Fairly Complete Rifts Timeline.
  
 
[[Category:Various Short Adventures]] [[Category:Megaversal Legion(Adventure)]]
 
[[Category:Various Short Adventures]] [[Category:Megaversal Legion(Adventure)]]

Revision as of 11:13, 22 September 2008

The Megaversal Legion adventure is a higher powered game focused on a special squad of the Megaversal Legion who gets cut off behind enemy lines while on a scouting mission in the South American Jungle.

For this game I'm trying to put an emphasis on the cool stuff that the different characters can do within the RIFTS system, while reducing the emphasis on the clunky combat system. Unfortunately I haven't been able to streamline character creation very much, so it'll still take a while to put characters together, however once that's done things should run quite smoothly.

As a GM I'm going to be working on saying Yes as well as my improvisation skills, and my ability to run a game where the PCs are dumped in a situation where they have to figure out what's going on, something which ended poorly the last time I tried :'(

I would like the players to work on Building characters as a Group and creating some interesting party dynamics. As well I'd like to see people try new types of characters. For example if you usually play a introverted speedy character, try a boisterous demo-man. Or perhaps you usually play dark outcasts who are really good guys at heart, perhaps a optimistic kid that just kinda fits in would be a different change. Of course if you've already tried something and didn't like it, there's no need to try that again, but if you can think of something new and exciting, give it a shot.

Character Creation

Character Creation Guidelines

House Rules

RIFTS House Rules

Player Characters

Party Overview

Group Resources

Resources

We have a collection of Rifts books and PDFs over at Geek Hause which you are free to browse. For this game in particular, it would be of use to read the section on the Megaversal Legion in South America 2.

Useful Links

  • Skill List - An online list of the skills found in the GMG. Only contains the skill name and %, not the full description.
  • Quality in Rifts - A number of houesrules, essays, reviews and other interesting material related to making Rifts better. One of my favourites is the Fairly Complete Rifts Timeline.